Clair Obscur (really, any game) could really use the difficulty settings of Doom: The Dark Ages. You can basically adjust everything. Parry timings, damage modifiers, even game speed. Both to make it easier than default but also to make it harder.
Yeah, my only major criticism of the game is the way they handled difficulty settings. “Story” mode still requires you to learn the mechanics and play the way they intended. It should have been called “easy” or “casual” or something and had a separate “story” mode that is really just about enjoying the story without any combat difficulty.
I don’t really enjoy turn-based combat or quick time events, so this game would have been a complete pass for me, but I decided to check it out on Game Pass and I really liked the art, music, and story. I ended up modding out all the combat challenge so I could enjoy it anyway, but it would have been better if I could tweak it through the settings and maybe end up with something a little more balanced.
Clair Obscur (really, any game) could really use the difficulty settings of Doom: The Dark Ages. You can basically adjust everything. Parry timings, damage modifiers, even game speed. Both to make it easier than default but also to make it harder.
Yeah, my only major criticism of the game is the way they handled difficulty settings. “Story” mode still requires you to learn the mechanics and play the way they intended. It should have been called “easy” or “casual” or something and had a separate “story” mode that is really just about enjoying the story without any combat difficulty.
I don’t really enjoy turn-based combat or quick time events, so this game would have been a complete pass for me, but I decided to check it out on Game Pass and I really liked the art, music, and story. I ended up modding out all the combat challenge so I could enjoy it anyway, but it would have been better if I could tweak it through the settings and maybe end up with something a little more balanced.